To The Wall Baseball League Rules
As
other issues come up, the League Guidelines may be modified.
Updated 05/12/10
Basic Rules
The League
requires all owners to do their best to maintain a well-formed organization
from top to bottom. Owner
responsibilities include:
Being an
owner in this League gives you the following rights:
The Commissioner
will be gone intermittently for work, vacations, family functions etc. In the event that I will be gone for a
significant amount of time, I will let the league know via email and/or forum
post. Similarly, if you as an owner
cannot fulfill your duties for an extended period of time or if you lose
interest in the league, please notify me and we will make the appropriate
arrangements.
Each season
will take approximately three months “real time” to complete. It will constitute of 162 regular season games,
a best-of-seven Division Series, a best-of-seven League Championship, and a
best-of-seven World Series. Seven (7)
days will be simulated, and sims will typically be run on
Monday/Wednesday/Friday– sometimes in the morning, other times in the afternoon
/ evenings, depending on the commissioner’s schedule. There will be interleague play consisting of
each team from one league playing each other team in the other league for one
series. There will be approximately two
to three weeks off between seasons, barring unforeseen circumstances.
League Setup and
Financials
The League
is entirely fictional, and will begin in the year 2007. The league uses OOTPX, but we may migrate to
the latest version of OOTP (currently OOTPX) depending on interest and participation. There are two leagues – the Patriotic League
and the Nationalist League – each consisting of ten teams. Each league is divided into two divisions of
teams. Both leagues will have a
designated hitter. The top two teams in
each division make the playoffs, and the two teams that did not win a division
title with the best record in each league will also make the playoffs as
wildcards. Player ratings will be 1-100+
across the board where applicable. Star
ratings will also be displayed and are based on positions. We will not be implementing the coaches /
scouts feature.
League
financials have been designed to ensure competitiveness across all teams. The salary cap is $90 million, and the
minimum player salary is $500,000. Teams
may not exceed the cap at any time during the regular season and playoffs, and
if a team is over the cap, the Commissioner will release players at his
discretion in order to get said team under the cap. Teams are allowed to be over the cap during
the offseason and spring training, but all teams must be below the cap for the
starting day of the regular season. Each
team will have a budget of $90 million per season granted its current balance
is greater than or equal to $0. A
negative current balance at the end of the season means that the budget will be
decreased by that negative amount, effectively giving that team a lower salary
cap than the standard $90 million. Media
revenue will be $40 million. The maximum
cash balance at the beginning of the season is $30 million, with any money in
excess of $30 million being removed. The
market size for all teams will be 15 (on a 1-20) scale and will not be allowed
to fluctuate. Fan interest and fan
loyalty will be allowed to fluctuate.
The average attendance will be 30,557 and average ticket prices will be
$15.
Roster Rules
The League
runs with standard modern roster rules.
The major league (i.e., “active”) roster is limited to 25 men, and we
play with a 40-man roster rule (follow this link for a
complete explanation). Along with 40-man
rosters, we have waivers (the waiver period is precisely one day longer than a
sim- 6 days), and minor league free agency. To facilitate roster motion, you
are allowed to DFA players for up to 15 days (follow this link
for a complete explanation).
From the
moment a player plays in the major leagues, they get a major league contract of
500k/yr. This lasts three years, upon which they get arbitration for three
years, and finally are granted free agency at the end of the six year
period. For the purposes of calculating
playing time, 172 days constitutes a year, and players have only 3 option years
where they can be shuffled between major league and minor league rosters.
Roster Constituency
You must
ensure that you can field a reasonable major league team at all times. This
means you must have 5 healthy SP's on your roster and 4 healthy MR's at all times.
In addition to having a healthy starter for all 8 positions, you must also have
a capable backup at each of these positions, although a single player can back
up multiple positions. You must have at least 3 positional backup players,
including at least one capable of playing C, one capable of playing IF, and one
capable of playing OF. At key junctures during the season (the start of the
season, the all-star break, and one month after a major injury on your team), I
will make whatever changes necessary to make sure you field a reasonable team
if you have not. If this occurs, I will
most likely start looking for a replacement owner for your team shortly
afterwards.
Roster Moves
Roster
moves will be processed before every sim.
Your lineup exports will effectively take care of not just your lineups,
but also waivers, waiver claims, free agent signings, contract extensions, and
player releases.
Free
agency and contract extensions will be handled using the game's built-in
engine. Each owner will be able to make
offers to their own players along with free agents from within the game. The owner must export his file in order for
these offers to be processed.
Trades must
be confirmed in the forums by all teams involved before they will be processed.
Trading is allowed only between the beginning of the offseason and July 31
without waivers, between August 1 and the end of the regular season for players
clearing waivers.
Trades
allowed include:
Trades may
NOT include:
Team Option Rule
In order to
prevent abuse of team options, if the commissioner catches anyone implementing
a final team option that's greater than 150% of the lowest annual salary on
players with an average annual salary of $10 million or greater, (not including
incentives) after 02/26/13 in the game, that team option will be converted to a
player option.
Draft
The amateur
draft is 12 rounds long, and picks will initially be processed via email or the
draft utility that is included as a part of OOTPOU. For rounds 1-5, each round will be processed
through e-mail or the draft utility per day.
All remaining rounds will be CPU’d.
Owners who pick that day will send the Commissioner a draft queue OR
build a queue through the draft utility – if an owner does not submit a queue,
the computer will make the pick. If
required and / or time permits, a live draft will be run to conclude the draft.
Rule 5 Draft
Starting
with the 2017 season we will be instituting the Rule 5 draft during each
offseason. The Rule 5 draft is a yearly
draft, typically held in December, wherein
major league teams can select certain players who are not protected by their
teams. The draft was originally intended to prevent teams with better financial
situations from hoarding young players.
Differences between OOTP and
Real-World Rule 5 Drafts
OOTP's
implementation of the Rule 5 draft does not match the real-world version of the
draft in every way. Here are the ways in which the OOTP Rule 5 differs from the
real world:
·
In
the real world, Rule 5 draft picks are offered back to their original teams
when these conditions are not met. In OOTP, Rule 5 draft picks are never
offered back to their original franchise. You simply have to obey the roster
rules explained above.
·
In
the real world, teams pay a fee for selecting a player. This fee does not exist
in OOTP.
·
In
the real world, a minor league phase of the Rule 5 exits. It does not exist in
OOTP.
Rule 5 Draft Roster Rules
There are a
number of roster rules relating to Rule 5 drafts.
1. A team that wants to select a player
in the Rule 5 draft must have at least one spot open on its secondary roster.
2. A player selected in the Rule 5
draft must remain on the selecting team's active roster or disabled list for
the entire season.
3. A player who was drafted in the Rule
5 draft can be waived. If he is claimed, then the player must remain on the
claiming team's active roster for the remainder of the season.
4. A player selected in the Rule 5
draft can be traded. The team that receives the player must keep the player on
its active roster for the remainder of the season.
5. A player selected in the Rule 5
draft must spend 90 days on the active roster. This rule prevents teams from
picking players and then dumping them on the disabled list for an entire season
to avoid using an active roster spot. This rule can extend into the following
season if necessary.
Rule 5 Draft Eligibility
A player is
eligible for the Rule 5 draft if he meets the conditions listed below. Follow
the links to learn more about some of the terms used below:
1. The player has at least three but
fewer than six years of professional service time, and the player was age 19 or
older when he first signed a contract.
2. The player is not on the team's
secondary roster.
Note: Players who were age 18 or
younger when they entered the league are eligible if they have at least four,
but fewer than seven years of professional service time. In other words, young
players get an extra year before they become eligible for the Rule 5 draft.
Another way
of looking at this rule is this:
A player
not on a team's secondary roster is eligible for the Rule 5 draft if the player
was age 18 or younger when he first signed a contract and this is the fourth
Rule 5 draft since he signed, OR if he was age 19 or older when he first signed
a contract and this is the third Rule 5 draft since he signed.
Players who
are eligible for the Rule 5 draft are designated by a pound sign (#) on the
Transactions page. You can also see a
player's Rule 5 eligibility on the Contract & Status subpage.
Rule 5 Draft Process
The Rule 5
draft progresses in reverse order of the team's final record in the previous
season. The draft proceeds just like any other player draft in OOTP, with one
notable difference: only a team with an available slot on its secondary roster
can select a player. If a team does not have an available slot, its turn is
skipped. The draft continues until all teams have either selected a player or
had their turn skipped. Most Rule 5 drafts are relatively short affairs, with
only a few teams selecting players.
Type A and Type B
Free Agents
If a team
loses a player to free agency, that team may be entitled to compensation in the
form of prospects. Compensation is
determined by star rating at the position the free agent played the most
defensive innings at throughout the year he becomes a free agent. The game will determine the free agent type,
and can be viewed from the “Contracts and Status” page of the player from
within the game itself (note: the player must be in his final contract year for
the free agent type to display).
Compensation for catchers, first
basemen, second basemen, shortstops, third basemen, left fielders, center
fielders, right fielders, and starting pitchers (Cs, SSs, and CFers will
receive slightly higher rated prospects due to the nature of their position):
Type A:
A
supplemental draft pick in the 1st round. This pick will occur after all regular 1st
round picks have been made.
Type B:
A
supplemental draft pick in the 2nd round. This pick will occur after all regular 2nd
round picks have been made.
Compensation for closers, and
designated hitters:
Type A:
A
supplemental draft pick in the 2nd round. This pick will occur after all regular 2nd
round picks have been made.
Type B:
A
supplemental draft pick in the 3rd round. This pick will occur after all regular 3rd
round picks have been made.
Compensation for middle relievers:
Type A:
A
supplemental draft pick in the 3rd round. This pick will occur after all regular 3rd
round picks have been made.
Type B:
A
supplemental draft pick in the 4th round. This pick will occur after all regular 4th
round picks have been made.
Cavaets
Career Ending
Injuries
Career
ending injuries will be converted to 12 month injuries if the owner of the
injured player informs the commissioner within one (1) month game time of the
injury. The 12 months will be
retroactive to the date of the career ending injury.
Stadium
Each team
will start out with seating capacity of 45,000, and can be purchased at the
rate of $1 million per 1,000. New seats
can only be installed during the offseason, and stadium capacity cannot exceed
60,000.
Ballparks
may be modified at the beginning of any season at a cost of $5 million. No park factor will be allowed to exceed
1.300, and no park factor will be allowed to go below .700.